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Arid
Levis Umbra
With Perspective

About Me

My name is Sebastian Binder, I’m a World Designer with bachelor's degree in game design currently working at Avalanche Studios on Contraband.

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Unannounced Project

It could be anything!

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Primary Role: Level Designer

Will Be Released On: Unannounced
Time in Role: March 2023 - October 2024

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Some of my Responsibilities:

  • Development of level design pipeline, standards and modular game assets to construct a robust level design infrastructure.

  • Concepting and development of all level content for vertical slice build.

  • More information can be disclosed during an interview.
     

Play as Liva in the brand-new DLC, Liva's Story.

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Primary Role: Level Designer

Will Be Released On: PC (Steam), Nintendo Switch

Time in Role: September 2022 - March 2023

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Some of my Responsibilities:

  • Concepting, development and finalization of various levels throughout the game.

  • This encompassed merging gameplay systems into the level progression, scripting intricate sequences, and adapting content to enhance the desired narrative experience.

Walk the path of Gerda as her quiet life is turned upside down during the events of World War 2 in this intimate narrative RPG-lite.

Primary Role: Level Designer

Released On: PC (Steam), Nintendo Switch

Time in Role: September 2021 - July 2022

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Some of my Responsibilities:

  • I was responsible for the integration, polishing and bugfixing of level content throughout the entirety of the game.

  • This includes integrating gameplay systems into the level flow, distributing various resources and items, scripting complex sequences and adjusting content to support the intended narrative experience.

Arid is a exploration-survival game that challenges players in surviving the most arid place in the world: The Atacama.

Primary Role: Lead Level Designer

Released On: PC (Steam)

Development Time: September 2020 - June 2021

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Some of my Responsibilities:

  • Oversaw the environmental team of 3 level designers and 4 environmental artist ensuring cohesion between the playable space and visual elements.

  • Created 1/3 of the games total map, by building blockouts, integrating core mechanics, creating missions and scripting key events.

A third-person action stealth game set in an underground mining facility overrun by rogue AI.

Primary Role: Level Designer

Released On: PC (Itch.io)

Development Time: May 2020 - June 2020

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Some of my Responsibilities:

  • Created 1/3 of the playable content by designing the onboarding level, scripting key events, integrating A.I and balancing gameplay.

  • Maintained cross disciplinary communication to ensure smooth implementation of core mechanics as well as the integration of the art pass.

A puzzle platformer in which the player uses their ability to switch Perspective between 2D and 3D to traverse a distorted world.

Primary Role: Level Designer

Powered By: Unreal Engine

Development Time: May 2019 - June 2019

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Some of my Responsibilities:

  • Responsible for researching, designing and building a level that functions both from a 2D and 3D perspective which accounted for 1/2 of the total level content.

  • Balanced the player characters movement to allow for smooth traversal as well as establishing key level metrics for a consistent experience.

5v5 Capture The Flag Map for Unreal Tournament themed around a giant flying fortress.

Primary Role: Level Designer

Released On: UTCC 

Development Time: Sept 2019 - Nov 2019

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Some of my Responsibilities:

  • Established a level blockout and followed a professional iteration cycle through playtesting with
    peers and the target audience to create meaningful level improvements.

  • Created clear level documentation and utilized conditions of satisfaction to lay out a level creation
    pipeline.

Smaller projects such as global game jams.

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Skills

Professional Skills:

  • Level Design

  • Research

  • Design Documentation

  • Playspace Blockouts

  • Level Iteration

  • Single Player Level Design

  • Multiplayer Level Design

  • Tutorials/Onboarding

  • Player Centric Design

  • Visual Scripting

  • AI Integration into Levels

  • Lighting

  • Gameplay Balancing

  • Agile Development

Engine & Software Skills:

SketchUp

Perforce

Houdini

Photoshop

UE4

Microsoft Office

GSuite

Unity Engine

Jira

Trello

UT Map
Other Projects

© 2023 by Sebastian Binder

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