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Sebastian Binder
Level Designer
E-Mail: Sebastianbinder@live.com
Phone: On Request
About Me:
I am a level designer with bachelor's degree in game design, currently working at Bird Island.
Throughout my time as game designer I have had the opportunity to experience various different design roles but quickly discovered that my passion lies with creating engaging spaces for the player experience, in other words level design.
While working on a series of different project and genres, I have always tried to maintained a strong focus on the player themselves and their experience. I utilize fast iteration cycles based on feedback to shape the level design process all the way from conception to the final product.
I consider myself a strong communicator and an active listener and similarly to how I approach Level Design, I constantly use the feedback from my peers to improve my skills in both communication and level design.
I strive for high performance and always looks for a way to take things one step further to bring as much value to the project as possible.
In my free time I enjoy listening to asmr, playing chess, climbing, reading a large variety books and travelling around the world, similarly to how I enjoy exploring virtual worlds in MMORPG's.
Professional Skills:
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Research
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Design Documentation
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Playspace Blockouts
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Level Iteration
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Single Player Level Design
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Multiplayer Level Design
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Tutorials/Onboarding
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Player Centric Design
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Visual Scripting
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AI Integration into Levels
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Lighting
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Gameplay Balancing
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Agile Development
Engine & Software Skills:





UE4
Photoshop
Houdini
Perforce
SketchUp



Unity Engine
GSuite
Microsoft Office

Jira

Trello
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