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Project Velox:
A grab and dash 2D platformer in which the player must reach a data terminal and extract confidential information.​
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Primary Role: Level Designer
Secondary Role: Game Design
Genre: Platformer
Team Size: 3
Development Time: February 2020 - April 2020
Powered By: Unreal Engine 4
Responsibilities:
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I was responsible for creating 1/3 of the playable content by planning out, designing and building the 1rst level to the game which also served as the onboarding level.
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Scripted key features such as hazards, various platform types and events.
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Responsible for the player character 3C's.
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Created and integrated additional visual elements to help fortify the setting.

Level Building Process
Gallery

Escape Sequence

Level Moment

Full Whitebox Level

Escape Sequence

Planning out an idea on paper.

Creating a blockout of the idea in a contained space.

Integrating the blockout into the level flow and adding clearer shape language.
More Coming Soon