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Other Projects

Project Velox:

A grab and dash 2D platformer in which the player must reach a data terminal and extract confidential information.​

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Primary Role: Level Designer

Secondary Role: Game Design

Genre: Platformer

Team Size: 3

Development Time: February 2020 - April 2020

Powered By: Unreal Engine 4 

Responsibilities: 

  • I was responsible for creating 1/3 of the playable content by planning out, designing and building the 1rst level to the game which also served as the onboarding level.

  • Scripted key features such as hazards, various platform types and events.

  • Responsible for the player character 3C's.

  • Created and integrated additional visual elements to help fortify the setting.

Level Building Process

Gallery

Planning out an idea on paper.

Creating a blockout of the idea in a contained space.

Integrating the blockout into the level flow and adding clearer shape language.

More Coming Soon

© 2023 by Sebastian Binder

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